
2017 · Scenario / Adventure / Module
Don't Blame the Mob
A prominent resident’s daughter has been kidnapped, and a nomadic half-elven clan is blamed. As riots target non-humans and their sympathizers, the party guards the ransom exchange, survives an ambush, and discovers the clan has been framed by human supremacists seeking to provoke a racial civil war. The party must infiltrate the supremacists’ camp in an ancient tomb, gather evidence, expose the conspiracy, and bring the riots to an end.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
