Don't Lose Your Mind

2008 · Sourcebook (rules/options to enhance play)

Don't Lose Your Mind

In a city shaped by nightmares, the Awake confront strange dangers while drawing on their own deliberate Madness. Each risks becoming what they fight as they pursue personal quests through the depths of the Mad City. This supplement adds 26 Madness Talents, each linked to a unique Nightmare, along with new techniques and perspectives for using insanity in play. It provides tools for expanding characters’ abilities and making Madness a central part of the game.

Players
0
Complexity
2 / 5
Dice Pool (Roll multiple dice vs target)Trait / Aspect Based (personality affects gameplay)Dice (Primarily d6)

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