Don't Rest Your Head

2006 · Core Rules (min needed to play)

Don't Rest Your Head

Players take the roles of insomniacs who have entered the Mad City, a distorted reality filled with Nightmares and other dangers. Their strange abilities help them survive, but exhaustion and madness are resources that can be used at a cost. The game focuses on making risky choices, confronting threats such as the pursuing Paper Boys, and staying awake through one more night. It uses a dedicated system and is contained in a single book.

Players
0
Complexity
2.3 / 5
Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Dice Pool (Roll multiple dice vs target)

Game facts (players, playing time, age, credits) from BoardGameGeek.