Doomlings: Imaginary Ends

2024 · Expansion for Base-game

Doomlings: Imaginary Ends

Five new varieties of Doomlings introduce new ways to play. Magical Merchants add trinkets with special powers and objectives that award extra points when completed. Deeplings use the new suppress mechanic to hide cards beneath traits, where they score points without counting toward the trait pile. Glitterlings focus on chance and unexpected combos, while Moonlings reward smaller Gene Pools and let unwanted cards be given to opponents. Fuzelings combine elements of the other varieties to enhance Drop of Life effects and trigger new combos.

Players
2–6 best 1
Playing time
20–45 min
Age
10+
Complexity
1 / 5
Card GameHand ManagementEnd Game BonusesEvents

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Game facts (players, playing time, age, credits) from BoardGameGeek.