Downforce: Danger Circuit

2018 · Racing

Downforce: Danger Circuit

An expansion that adds two new double-sided tracks and six new racer powers to shuffle into the base game. One track features hazardous spaces that can only be used for passing and cannot be ended on; the other includes crossover loops that allow rear cars to impede leaders and split-route sections that force a choice between a short single-lane or a longer multi-lane path. The included powers grant varied movement interactions—bonus moves when adjacent to rumble strips, forced extra distance on short moves, free movement when a player skips, extra distance for diagonal slaloms, reactive boosts when a car vacates the space ahead, and on-turn bonuses for crossing betting lines—altering positioning and strategic timing.

Players
2–6 best 3
Playing time
20–40 min
Age
8+
Complexity
1.8 / 5
7.8 on Ludoyafrom $15.21Expansion for Base-gameSportsHand ManagementVariable Player PowersAuction / Bidding

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Full stats in Ludoya
11
Plays logged
12
Players
43
In collections
2
On wishlists
1
Pre-ordered

7.8/10

from 8 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I drive straight across a crossover loop instead of going around it?

No. A car entering a loop must cross into it, complete the loop, and exit on the other side; it cannot skip from entry to exit, even by using a power (p. 2).

Can I end my move on a dangerous space?

No. A car may never end its movement there, including after bonus movement; if it can’t get back onto a regular space by the end of its movement, you may not move it onto a dangerous space (p. 2).

Can I use a dangerous space when there’s a regular space I could move into?

No. Dangerous spaces may only be used to pass another car, and if you have a choice between a dangerous space and a regular space, you must take the regular space (p. 2).

Do I have to move an opponent through a dangerous space if it helps them pass?

Yes. You must move an opponent’s car through dangerous spaces if that lets it pass another car it otherwise could not pass (p. 2).

Can we use the new power cards on the base-game tracks, and do powers affect all my cars?

Yes: the new power cards work on base-game tracks, and base-game power cards work on Danger Circuit tracks. A power described as applying to “your car” applies to all your cars if you have more than one (p. 2).

Does the Bold power apply when my car moves because of another power?

No. Bold applies only to movement from the speed card, not movement from another power or effect; it still works if you use a wild to move your car (p. 2).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.