Dr. Ballard, I Presume

2007 · Scenario / Adventure / Module

Dr. Ballard, I Presume

The characters are new recruits in a secret supernatural intelligence agency, where wizards use illusion magic alongside cyber-enhanced SWAT teams. Their own abilities are limited, so they must rely on cunning rather than fireballs or teleportation during their first mission. As double agents, they also need to conceal their true loyalties while carrying out the operation.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.