Dragon Eclipse

2025 · Miniatures

Dragon Eclipse

Explore a world of elemental creatures and drifting ruins as players recruit, train, and evolve a roster of Mystlings. Each Mystling provides a unique deck of cards and abilities, and players assemble and customize decks to suit different combat roles and strategies. Gameplay alternates between campaign exploration and tactical card-driven battles: complete personal quests, collect new cards, and develop combos in a modular combat arena. The game supports a 12-scenario narrative campaign, head-to-head 1v1 arena matches, and a roguelite mode focused on repeated runs and deck progression.

Players
1–2 best 1
Playing time
60–120 min
Age
12+
Complexity
2.7 / 5
6.9 on Ludoyafrom $185.08Card GameAdventureHand ManagementDeck ConstructionCooperative Game

On Ludoya's tables

Full stats in Ludoya
155
Plays logged
31
Players
2h 28m
Average play
31
In collections
18
On wishlists
6
Pre-ordered

6.9/10

from 5 Ludoya reviews

  • Fun8.0
  • Interaction8.0
  • Replayability10.0
  • Uniqueness6.0
  • Looks8.0
  • Accessibility8.0
  • Jugador Inicial5.0

    El joc està ben parit però Awaken Realms en han enganyat amb la versió Retail. No compreu el joc a retail perquè us faltaran components. Ni tokens acrílics, ni llibret per guardar els mystlings entre altres desperfectes. El que podia haver estat una edició fantàstica, és una presa de pèl que val gairebé 200€. TLDR: Scam retail version of the game.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How many Action cards does each Mystling deck need and can I include cards from other elements or more than one Legendary?

Each Mystling deck must contain exactly 16 Action cards, include 3–6 Mystling‑specific cards, may have only one Legendary, and may only include cards matching the Mystling’s element or its subtype (plus Neutral cards); subtype cards are limited by the numeral shown on the Mystling (page 7).

If I Trigger another Action card during my turn, do I get the Power from the Triggered card’s slot?

No — when you Trigger a card you resolve and discard that card but you do not gain the Power from the Triggered card’s slot (see the Trigger rule and example, pages 19 and 21).

Do my Action cards stay in the slots or get discarded, and how do I refill/slide my slots?

Resolved Action cards are placed on your Action discard pile; during the draw step you slide cards left‑to‑right to fill gaps and then draw into the rightmost empty slots, reshuffling as required when the deck is empty (pages 19–21).

Who does the Enemy target — how does Taunt work and who takes Fatigue if the Enemy deck runs out?

Dealing Damage gives you the Taunt token so the Enemy will target the Taunt holder (or “Other” if specified); if the Enemy Attack deck runs out only the player with the Taunt token takes the Fatigue card (see Taunt on page 19 and Enemy deck/Fatigue rules on page 22).

How do Tests work — when do I stop drawing Item cards and what happens to the revealed cards?

In a Test you reveal Item cards one at a time and may stop after any reveal; when you end you total the revealed Values, apply end‑of‑Test modifiers, place all used Item cards on the discard pile, and resolve the outcome matching that total (page 11).

How are Elemental tokens placed and can multiple tokens occupy the same space?

Elemental tokens are double‑sided (white for players, black for Enemy); you choose where to place player tokens (Enemy tokens are placed as close to you as possible), and there may be at most one player token and one Enemy token in each space — also respect the token limit on the Mystling stat card (page 24).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.