Dragons

2002 · Sourcebook (rules/options to enhance play)

Dragons

This sourcebook provides material for running and playing campaigns centered on dragons. It covers hunting, training, riding, and harvesting dragons for draconic alchemy, along with dragon lairs and new dragon types. The book includes new feats, prestige classes, magic items, monsters, and spells for both players and Game Masters.

Players
0
Complexity
3 / 5
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.