
1984 · Scenario / Adventure / Module
Dragons of Despair
This adventure begins on the road east of Solace, where experienced travelers return from a failed search for lost clerical magic. In Krynn, kender are common, steel replaces gold, clerical spells are absent, and dragons are believed to be gone. Refugees bring news of invading armies, draconians, and the possible return of the dragons. Designed for six to eight characters of levels 4–6, the adventure introduces the world of Krynn and sends the party to places such as Haven and the ruins of Xak Tsaroth. Players confront draconians and spectral minions as they begin a quest that can be played separately or as part of a larger DragonLance campaign.
- Players
- 0
- Complexity
- 3 / 5
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
