
2019 · Core Rules (min needed to play)
Dream Askew / Dream Apart
This book contains two no-dice, no-GM roleplaying games about communities living under pressure. One explores a queer enclave amid the collapse of civilization, with ruined buildings, psychic powers, fierce relationships, and turbulent skies. The other follows a Jewish shtetl in a fantastical nineteenth-century Eastern Europe, where betrothals, demons, pogroms, accusations, and mystical events shape daily life. Players build a community together, portray its members and surrounding forces, and create stories through relationships, community struggles, and difficult choices.
'Diceless' (does not use dice or other randomizer)Description Based (Narrative more so than Dice)GM-less (No gamemaster needed to play)
About the game
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

