Duel

2016 · Non-Game Book (but RPG Related)

Duel

A system-agnostic guide for planning rivalry stories in tabletop roleplaying games. It outlines a three-act structure, covering the events and development needed for the beginning, middle, and end. The guide also explains what to prepare before creating a specific story and how to develop it from the completed blueprint. It can be used with any genre or setting.

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Game facts (players, playing time, age, credits) from BoardGameGeek.