Dune: Adventures in the Imperium Core Rulebook

2021 · Core Rules (min needed to play)

Dune: Adventures in the Imperium Core Rulebook

A tabletop roleplaying core book set in a far-future feudal empire where noble Houses vie for power, influence, and control of the spice. Players create elite agents and House structures—Mentats, Swordmasters, Spies, Bene Gesserit, Fremen and other specialists—and take part in political maneuvering, espionage, and combat across the Imperium. The book provides a version of the 2d20 rule system tuned to the setting, rules for building and running a noble House, mechanics for architect play (directing agents and resources), guidance for gamemasters, setting lore on society, factions, technology, and religion, plus an introductory adventure to launch campaigns of intrigue and desert danger.

Players
0
Complexity
3 / 5
from $69.99Dice (Primarily d20)Skill Based (buy or gain skills)Dice Pool (Roll multiple dice vs target)

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