
1984 · Political
Dune: The Ixian Jihad
Adds the Ixian faction to the game. The Ixians begin with 20 off-planet tokens and 20 spice, and receive two free revivals. Their tokens can move up to two territories per turn, and they collect an additional ten spice at the start of each spice collection round. The Ixians must always move first and have relatively weak leaders, making surprise attacks difficult and requiring larger forces in battle. Their Karama power allows their troops to fight at full strength without spice support, or destroys all spice owned by the Ixian player when used against them. Allies can share the Ixians’ movement and spice benefits.
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Science FictionNovel-basedAuction / BiddingArea MovementTeam-Based Game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
