Dungeoncraft

2003 · Sourcebook (rules/options to enhance play)

Dungeoncraft

A d20 System resource for designing and surviving dungeon adventures. It includes new prestige classes, feats, equipment, spells, magic items, and tactical guidance for characters exploring dungeons. The rules cover environmental hazards, encounters, monster morale, and the social geography of dungeon complexes. A step-by-step dungeon design system helps create adventures, with several example encounter areas, including the Chamber of Winds and the Machine.

Complexity
3 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.