Dungeoneer

1989 · Core Rules (min needed to play)

Dungeoneer

A core rulebook for the Advanced Fighting Fantasy role-playing game. It expands the system developed for the classic Fighting Fantasy gamebooks into a full tabletop role-playing game, providing rules for creating characters, running adventures, and exploring fantasy settings.

Players
0
Complexity
1.3 / 5
Dice (Primarily d6)Skill Based (buy or gain skills)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.