Dungeons

2008 · Sourcebook (rules/options to enhance play)

Dungeons

Guidelines for running dungeon-fantasy adventures, including activities adventurers can undertake between expeditions. It also covers designing dungeons and managing the traps, monsters, and other hazards found within them.

Complexity
4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.