Dungeons

2008 · Sourcebook (rules/options to enhance play)

Dungeons

Guidelines for running dungeon-fantasy adventures, including activities adventurers can undertake between expeditions. It also covers designing dungeons and managing the traps, monsters, and other hazards found within them.

Players
0
Complexity
4 / 5
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.