
1985 · Non-Game Book (but RPG Related)
Dungeons and Dragons: Witchcraft, Suicide, Violence
A critical pamphlet aimed at educators, librarians, pastors, police, and parents. It argues that the role-playing game promotes witchcraft, Satan worship, cult-like religious ideas, violence, and suicide, and questions claims that it provides a healthy outlet for hostility or educational value.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
