Dungeons Daring Creature Guide (Version 2)

2010 · Core Rules (min needed to play)

Dungeons Daring Creature Guide (Version 2)

This reference volume presents the creatures and setting of a fantasy adventure world modeled on Earth during the Dark Ages, Middle Ages, or early Renaissance. Unlike the first two volumes, it uses fewer photographs of real-world locations, focusing instead on a parallel world where historical surroundings coexist with magic.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.