Dunir Keep

2002 · Sourcebook (rules/options to enhance play)

Dunir Keep

A setting supplement detailing an isolated keep and town on the northwestern coast of Kanday. Dunir lies along a major route for trade and military traffic, despite its peaceful present, while remnants of the dark churches that once ruled the area continue to threaten its stability. The supplement describes the keep and surrounding settlement, placing them within the wider Harnic setting and providing a suitable starting location for a campaign before characters move on to Selvos, Golotha, or other regions.

Players
0
Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

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