
2011 · Scenario / Adventure / Module
Duplicity
A transporter malfunction creates a rift between dimensions, switching Federation crew members with their alternate Imperial selves. Players negotiate for precious minerals, identify shifting loyalties, and try to survive the Empire’s treachery while working to restore the crew and return home before time runs out.
Dice (Primarily d6)Description Based (Narrative more so than Dice)GM-less (No gamemaster needed to play)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
