Earth, Air, Fire, and Water

1993 · Sourcebook (rules/options to enhance play)

Earth, Air, Fire, and Water

A roleplaying supplement for Athas details its distinctive priestly traditions, whose clerics serve elemental forces rather than gods. New priest kits let characters follow Earth, Air, Fire, or Water, each with its own powers, restrictions, and proficiencies. The supplement also introduces paraelemental priests who seek to prevent Athas from being restored. Characters can pursue their elemental calling as wandering priests, shrine guardians, city clerics, or tribal shamans while working to revive the world’s barren landscapes.

Players
0
Complexity
3 / 5
Race Based (Player Race/Species affects gameplay)Dice (Various)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.