Earthdawn Companion

1994 · Sourcebook (rules/options to enhance play)

Earthdawn Companion

A rules supplement for a fantasy roleplaying game set in a world recovering from centuries of devastation by magical Horrors. It expands the existing Disciplines to Fifteenth Circle and adds new talents, spells, and rules for developing thread magic. The book also includes rules for questors and Lightbearers, ship combat, and creating new Disciplines and creatures. It supports both gamemasters and players seeking to advance characters beyond the limits of the core rules.

Players
0
Complexity
4 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.