Earthdawn Kompendium

2001 · Sourcebook (rules/options to enhance play)

Earthdawn Kompendium

This roleplaying supplement expands the fantasy setting of a world recovering from centuries of demonic devastation. It develops existing character disciplines through the fifteenth circle with new talents and spells, and adds rules for thread magic, questors, lightbringers, custom disciplines, expanded combat, and naval and aerial battles. The book also includes guidance for designing adventures and campaigns, creating non-player characters, and developing a personal style of play, along with a selection of new magical items. It incorporates material from an earlier game-mastering guide.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.