
2018 · Solo Play Resource
Eberron (Non-Dungeons and Dragons Online) Jump
Players take part in adventures across Khorvaire, a continent where industrialized magic, lightning rails, magical communication, and constructed beings are reshaping society. In the aftermath of the Last War, nations, mercantile houses, intelligence agencies, cults, and secret societies compete for influence while an uneasy peace holds. Adventures may involve investigating the Mournland, uncovering hidden agendas, and navigating conflicts among mortal factions, ancient dragons, and fiends.
- Players
- 0
GM-less (No gamemaster needed to play)Reading (for Periodicals, Adventure Books, etc)Journaling
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Game facts (players, playing time, age, credits) from BoardGameGeek.
