Eclipse Phase Quick-Start Rules

2009 · Quick Start / Fast Play Rules

Eclipse Phase Quick-Start Rules

These quick-start rules introduce a transhuman future where people can digitally back up their minds and download them into new bodies. A streamlined rules set covers the basic game mechanics, while four ready-to-play characters include backgrounds and roleplaying guidance. The included adventure sends the characters on a mission for the secretive Firewall organization, working to protect transhumanity from a potentially deadly threat.

Scenario / Adventure / ModuleSkill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.