Eclipse: Second Dawn for the Galaxy – Rift Cannon

2020 · Fighting

Eclipse: Second Dawn for the Galaxy – Rift Cannon

Adds a powerful experimental weapon and related components to the base game. Includes rules, dice, and tiles that let players research the Rift Conductor discovery and assemble Rift Cannon ship parts to equip ships. Gameplay introduces a new rare tech that changes combat interactions and creates high-risk, high-impact effects on the map. Designed as an expansion, it integrates with the core game’s research and ship upgrade systems and requires the base game to play.

Players
2–6 best 3
Complexity
2.8 / 5
6 on Ludoyafrom $9.99Expansion for Base-gameScience FictionTile PlacementArea Majority / InfluenceGrid Movement

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20
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1
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6.0/10

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do Rift Cannons get stopped by Computers or Shields?

No. Rift Cannons ignore all Computers and Shields (p. 1).

How much Energy does a Rift Cannon cost, and what does it give my ship?

A Rift Cannon Ship Part consumes 2 Energy and provides a special Rift Cannon die (p. 1).

What does the Rift Conductor do?

It adds 1 to the ship’s Hull Value, provides 1 Rift Cannon die, and consumes 1 Energy (p. 1).

What do the different Rift Cannon die results do?

One, two, or three hits deal that much damage to the target; a three-hit result also backfires for 1 damage to one of your Rift-armed ships. A backfire-only result damages one of your Rift-armed ships for 1, while either blank face means the attack misses (p. 1).

If a Rift Cannon backfires, which of my ships takes the damage?

Damage to your ships must go to ships with Rift weapons. Assign it so your Rift-armed ships are destroyed from largest to smallest if possible; otherwise, deal as much damage as possible to them in that same order (p. 1).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.