Eclipse: Second Dawn for the Galaxy – Turn Order Variant

2022 · Expansion for Base-game

Eclipse: Second Dawn for the Galaxy – Turn Order Variant

A variant for the base game that changes how initiative is set each round. Player order is determined by the sequence in which players passed during the previous round, so passing earlier or later affects turn position. Gameplay otherwise proceeds as normal, with players managing exploration, research, shipbuilding and combat while adapting to the shifting turn order.

Players
2–6 best 4
Playing time
60–200 min
Complexity
2 / 5

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On Ludoya's tables

Full stats in Ludoya
1
Plays logged
4
Players
3h 26m
Average play
18
In collections
2
On wishlists

6.0/10

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Who takes the first turn during the Action Phase?

Follow the Turn Order Track, starting with the player whose marker is on the white-bordered space. Players do not use the usual clockwise order during the Action Phase (p. 1).

How does passing affect the turn order?

When you Pass, place the lowest-numbered available Next Turn Order Tile beside your marker. At the end of the Cleanup Phase, players are reordered by tile number, so the order in which they Passed determines next round’s order (p. 1).

Do we move the turn order markers as soon as someone passes?

No. Keep using the current Turn Order Track order for the Action Phase; reorder the markers only at the end of the Cleanup Phase (p. 1).

What do we do with the Next Turn Order Tiles after reordering?

Return all the tiles to the supply after the markers have been reordered (p. 1).

How do we set up the Turn Order Track?

Starting with the Start Player and the white-bordered space, place the markers in clockwise player order on the next available spaces. Keep the Next Turn Order Tiles in a supply near the track (p. 1).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.