Edge of Darkness: An Introduction to Dark Heresy

2008 · Scenario / Adventure / Module

Edge of Darkness: An Introduction to Dark Heresy

Players take the roles of Inquisition Acolytes investigating a suspicious death in a decayed district of a hive city. The scenario focuses on clue-gathering, interrogation, and confrontations with corruption, heresy, and betrayal as the party traces the source of an illicit plot. The box provides pre-generated characters and streamlined rules to introduce the Warhammer 40,000 Roleplay system, plus flexible adventure paths that allow multiple investigative and combat approaches for players and Game Masters.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Who decides what happens if we disagree about a rule?

The Game Master (GM) referees the game and adjudicates the rules. The GM is the ultimate arbiter and may modify or ignore rules; follow their decision (pp. 7, 10).

How do I roll a d100 with two d10s?

Choose one die for the tens and the other for the units, then read them as a two-digit number—for example, 8 and 6 gives 86 (p. 9).

What does 2d10 mean?

Roll two ten-sided dice and add their results; the number before “d10” tells you how many dice to roll (p. 9).

How do I roll a d5 if I only have d10s?

Roll a d10, halve the result, and round any fraction up (p. 9).

Do we need miniatures to play?

No. The rulebook says you may use miniatures to help visualize combat, so they’re optional (p. 7).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.