
2004 · Core Rules (min needed to play)
Efter år
A group of old friends becomes stranded together in a dark, isolated house during a storm. With the power out, no phone signal, and no way to leave, they confront past decisions, broken friendships, and the possibility of making different choices. Players portray the characters and explore what happened between them, revealing regrets and hidden conflicts as the evening unfolds.
Free-form (minimal or no rules - think improv theatre)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
