
2017 · Fantasy
Eldritch Horror: The Dreamlands
Investigators descend into a shifting realm of dreams and voyage through fantastical locales like the Enchanted Wood, Ulthar, and the moon. Players explore a separate Dreamlands board, resolve new encounters, and acquire spells, assets, and conditions that affect both dream and waking realms. Two new Ancient Ones present unique threats tied to sleep and dream-manipulation, while eight new investigators and expanded Mythos cards add scenarios and challenges that bridge the Dreamlands with the ordinary world.
- Players
- 1–8 best 4
- Playing time
- 120–240 min
- Age
- 14+
- Complexity
- 3.2 / 5
About the game
- Design
- Publisher
Expansion for
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 16
- Plays logged
- 16
- Players
- 1h 52m
- Average play
- 81
- In collections
- 3
- On wishlists
8.2/10
from 9 Ludoya reviews
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
How do investigators enter and move on the Dreamlands side board?
Investigators enter the Dreamlands via Portals or card effects and then move along the Dreamlands’ local paths using the movement and encounter rules laid out for the side board (see page 5).
When are Prelude cards used and what do they do?
Prelude cards are applied during setup and introduce special setup changes, ongoing effects, or immediate complications/rewards for the game; setup and how to handle Preludes are described on page 4 (with optional selection rules on page 7).
Can I close Gates from the Dreamlands or do Gates work differently there?
Gate interactions follow the additional Gate rules in the expansion—you resolve Gate effects according to the rules on page 6, and common edge cases (including when abilities or effects can interact with Gates) are addressed in the FAQ on page 7; unless an effect explicitly allows it, you don’t get special automatic Gate-closing simply by being in the Dreamlands. (See pages 6–7.)
How do combat encounters and the Focus action work in the Dreamlands?
Combat encounters in the Dreamlands use the combat encounter rules and skill resolution described for the expansion, and the Focus action is defined among those additional rules—refer to page 6 for combat resolution, skill values, and the Focus action.
What happens to Unique Assets or other items when I go to the Dreamlands or wake up?
Unique Assets remain tied to the investigator and are governed by the Unique Assets rules in the expansion; any Dreamlands-specific effects on assets are covered on page 6, so resolve those effects per that page.
How do Mysteries and the Dream‑Quest interact with the main game?
Dream‑Quest rules, local encounters, and how Dreamlands play affects the campaign Mysteries are explained on page 5 (Dream‑Quest and encounters) and page 6 (how Mysteries and certain effects are handled); follow those sections to determine when Dreamlands actions influence the main game.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
