
2012 · Sourcebook (rules/options to enhance play)
Electrical Powers
This supplement presents electricity-based powers for Mutants & Masterminds Third Edition. Characters can hurl lightning bolts, deliver stunning taser blasts, absorb or conduct energy from a city’s power grid, and transform into electricity to travel instantly.
- Complexity
- 3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
About the game
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Expansion for
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