Electrical Powers

2012 · Sourcebook (rules/options to enhance play)

Electrical Powers

This supplement presents electricity-based powers for Mutants & Masterminds Third Edition. Characters can hurl lightning bolts, deliver stunning taser blasts, absorb or conduct energy from a city’s power grid, and transform into electricity to travel instantly.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

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