Elizabethtown

2009 · Sourcebook (rules/options to enhance play)

Elizabethtown

Set in 18th-century Maryland, this colonial community lies in the Great Appalachian Valley, where settlers build a town amid growing tensions and the threat of conflict. It provides a detailed setting for roleplaying, including local mysteries, random events, new monsters, and adventures for players and the Gamemaster. Investigations may uncover Freemason plots, while encounters with creatures such as the Boo Hag add a supernatural element to the region.

Players
0
Dice (Primarily d12)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.