
2007 · Campaign Setting (game world)
Emergence
Set in 2070, this campaign setting follows the aftermath of the Crash of 2064, when a small number of survivors developed the ability to influence the Matrix with their minds. As the existence of these technomancers becomes public, paranoia and witch hunts spread. Players take the roles of runners drawn into pivotal events that challenge their understanding of the world, the Matrix, and one another.
- Players
- 0
- Complexity
- 2.7 / 5
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
