Empty Houses

2004 · Scenario / Adventure / Module

Empty Houses

Agents investigate a pharmaceutical company thrown into turmoil after its founder’s death. The newly discovered heir takes control and secretly directs the development of chemical weapons, while the board’s plans to use him as a figurehead unravel.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.