E.N. Guild Vol. 1: Banking Guild

2005 · Sourcebook (rules/options to enhance play)

E.N. Guild Vol. 1: Banking Guild

This fantasy roleplaying supplement introduces banking as a source of adventure and influence. Characters can take out loans, purchase life insurance, invest in stocks, and fund costly quests, while banks use magic vaults and alternative currencies. The book includes rules for banking, stock exchanges, and insurance, along with revised Knowledge and Craft skill options, a new feat, two prestige classes, three spells, and a new monster. It also presents brief details on deities associated with theft, commerce, and greed.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.