E.N. Guild Vol. 2: Merchant Guild

2005 · Sourcebook (rules/options to enhance play)

E.N. Guild Vol. 2: Merchant Guild

This 24-page fantasy roleplaying supplement explores merchant guilds and their influence on buying and selling within a community. It covers guild dues, membership, reputation, and other aspects of belonging, along with rules for using merchant guilds in play. The supplement includes two new feats, two prestige classes, five magic items, and five sample NPC merchants. The bookmarked PDF is designed for immediate use in a fantasy campaign.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

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