En Route II

2003 · Scenario / Adventure / Module

En Route II

A collection of short travel encounters for fantasy roleplaying campaigns. Game Masters can insert these scenarios into longer adventures or use them as transitions between published modules, whether characters are travelling through wilderness, across the plains, or by sea. The encounters feature hazards and unusual situations involving escaped slaves, imprisoned mermaids, swarming elementals, blink bunnies, insane inventors, peeved trolls, possessed livestock, and other obstacles. Each scenario is designed to play in about an hour.

Sourcebook (rules/options to enhance play)Class Based (Pilot, Wizard, Scientist, etc)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.