
2008 · Scenario / Adventure / Module
Enlightenment at the Dim Spire
Trapped behind collapsed ceilings, the characters make their way through cramped tunnels in search of an exit from the Ghost Dogs’ den. They emerge into the remains of a crumbling lighthouse perched above a rough sea, where a dim light shines from the cliff. This action-focused encounter can be added to an existing adventure as a stand-alone combat, or linked with eleven other episodes to form a larger sidetrek series.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
About the game
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Enlightenment at the Dim Spire with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
