
2001 · Scenario / Adventure / Module
Equinox
This short fantasy adventure is designed for four characters of 7th level, and presents a reasonable challenge for parties from 6th to 8th level. It can be placed in any campaign world and suits any mix of classes. On the spring and fall equinoxes, a mysterious building appears on a high hill for only twelve hours. Described variously as a monastery, library, or temple, it emerges at dawn when sunlight reaches a tall white tower and vanishes at sunset as the last light leaves its black twin. The party explores this fleeting site and uncovers what lies within before it disappears.
- Players
- 0
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
