
2013 · Sourcebook (rules/options to enhance play)
Equinox Campaign Setting
A fantasy campaign setting on Azrin, a plane formed when two worlds collided in a cataclysm that destroyed their gods. The world follows alternating four-year seasons: spring and summer bring a peaceful, fairy-tale atmosphere, while fall and winter transform it into a savage struggle for survival, twisting even familiar races into monstrous forms. Characters use seasonal mechanics that place them in springblessed or wintertouched states, with certain spells and abilities allowing these transformations to occur suddenly. The setting includes two new player races, seven seasonal race variants, seasonal rules for all nine base classes, seven feats, and four spells.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
