Equipment and Design

2006 · Core Rules (min needed to play)

Equipment and Design

A hard-science science-fiction roleplaying game set in a universe of plausible alien worlds, consistent physical laws, and believable societies. Characters explore unfamiliar planets, encounter mysterious artifacts and cultures, and investigate the reasons behind the strange things they find. The setting allows faster-than-light travel while keeping technology, environments, and behavior grounded in scientific and social principles. Equipment and designs support travel, exploration, and interaction across a varied interstellar civilization.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.