Equipment Quirks and Flaws

2018 · Sourcebook (rules/options to enhance play)

Equipment Quirks and Flaws

This supplement adds distinctive characteristics to weapons, armor, vehicles, and other equipment in a science-fiction setting. Items can gain quirks such as Accurate, Ancient, Lucky, Reliable, or Supercharged, as well as flaws including Bulky, Illegal, Inaccurate, Jury-Rigged, or Temperamental. These traits provide equipment with individual identities and introduce additional advantages, drawbacks, and complications beyond its standard level, price, and statistics.

Players
0
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.