
2025 · Card Game
ERA
Players each command a historical faction and use period-specific leaders, inventions, and technologies to reenact pivotal events and advance their culture. Gameplay centers on a unique three-pile card-management system: build, expand, and defend by playing symbol-driven cards (no text) that convey actions and effects at a glance. Opponents exchange and shuffle in conflict cards representing each other’s weaknesses, then deploy catastrophes, invasions, and obstacles to hinder progress. Victory occurs by reaching a set number of progress points or inflicting a set number of destruction tokens on the opponent.
- Players
- 2–4 best 2
- Playing time
- 30 min
- Complexity
- 2.3 / 5
CivilizationHand ManagementTake That
About the game
- Design
- Publisher
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
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Game facts (players, playing time, age, credits) from BoardGameGeek.
