ERA

2025 · Card Game

ERA

Players each command a historical faction and use period-specific leaders, inventions, and technologies to reenact pivotal events and advance their culture. Gameplay centers on a unique three-pile card-management system: build, expand, and defend by playing symbol-driven cards (no text) that convey actions and effects at a glance. Opponents exchange and shuffle in conflict cards representing each other’s weaknesses, then deploy catastrophes, invasions, and obstacles to hinder progress. Victory occurs by reaching a set number of progress points or inflicting a set number of destruction tokens on the opponent.

Players
2–4 best 2
Playing time
30 min
Complexity
2.3 / 5
CivilizationHand ManagementTake That

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Game facts (players, playing time, age, credits) from BoardGameGeek.