Era Ten Sci-Fi Role-Play

1990 · Sourcebook (rules/options to enhance play)

Era Ten Sci-Fi Role-Play

In a distant future, the Tetra-League joins humans and three alien races in an alliance threatened by internal rivalry and external forces. A mutated Pacification Virus has made nearly all citizens unable to commit acts of aggression, while rare unaffected individuals known as Immunes serve as soldiers, investigators, or agents. This science-fiction role-playing game provides rules for character creation, skills, advancement, equipment, psionics, powered armor, starships, ship-to-ship combat, and mass battles. Three booklets cover the core system, scenario design, encounters, interstellar travel, and campaign background, with adventure seeds, locations, worksheets, and a referee screen included. Play requires two eight-sided dice and a standard deck of playing cards.

Core Rules (min needed to play)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.