
1999 · Campaign Setting (game world)
Ereb '98
A modern fantasy roleplaying setting set in Ereb Altor roughly 900 years after the Fifth Conflux. Firearms, computers, aircraft, cars, atomic power, and nuclear weapons exist alongside elves, dwarves, dragons, and regulated magic. Players create characters living in a world shaped by social change, political tension, and the aftermath of the eight-year Altor War. Nations compete for influence and maintain large conventional and nuclear arsenals as the former open conflict gives way to a cold war.
Alternate Rules (Variant Core Rules)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
