Escape: The Curse of the Temple – Queenie 16: New Traps

2019 · Expansion for Base-game

Escape: The Curse of the Temple – Queenie 16: New Traps

Three new trap chambers add distinct hazards to exploration: Quicksand, Beast and Lava. Quicksand traps strand an adventurer on a space and give that player up to four rolls to collect four torch symbols; failure leaves them immobile until teammates enter the chamber and roll the torches to free them. The Beast trap forces slow, single-die progression along a short path: roll one die at a time to advance; black mask results are set aside, and if all dice show black masks one is discarded and the adventurer exits immediately. The Lava trap places the adventurer on a central pillar and requires collecting four key symbols to escape, with teammates able to help using gold masks; it also places gate tokens across chamber entrances that must be cleared by rolling specified symbols before those entrances reopen.

Players
1–5 best 5
Playing time
10 min
Age
8+
DiceExplorationDice RollingModular BoardCooperative Game

Game facts (players, playing time, age, credits) from BoardGameGeek.