
2014 · Campaign Setting (game world)
Esotérisme au XIXe siècle
A sourcebook for playing Call of Cthulhu in the Victorian era, focusing on the 19th century’s fascination with the mysterious and supernatural. It explores occultism, spiritualism, theosophy, haunted houses, ghost ships, strange creatures, and other unexplained phenomena, along with the debates that led to the emergence of psychical research. Historical movements, personalities, and period details are supported by extensive documentation and contemporary photographs.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
