Ethereal Player's Guide

2003 · Sourcebook (rules/options to enhance play)

Ethereal Player's Guide

This guide provides rules for creating and playing ethereal spirits, including pagan gods, mythical creatures, and beings born from human dreams. It covers their Resources, supernatural powers, Song affinities, personalities, and relationships with humans and celestials. Players can explore the Marches, the ethereal spirits’ home territories, or enter the corporeal realm in search of lost glory and worship. The guide also details ethereal domains, the rules governing their inhabitants, and their place in the conflict between Heaven and Hell.

Players
0
Complexity
3 / 5
Dice (Primarily d6)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.