Evenfall: The Crystal Path

2024 · Fantasy

Evenfall: The Crystal Path

The World-Tree reopens its gateways and a newly flowing magic, carried along the Crystal Path, draws rival clans to the land. Players recruit and deploy clans, contend for control of magical sites, and use new rituals and specialists to gain influence and power. This expansion adds two clans, a Crystal Path mechanic, new rituals, specialists, and places of power. A new crystal catalyst introduces an alternate form of magic, and components can be integrated modularly into the base game to expand strategic options.

Players
1–4 best 2
Playing time
60–120 min
Age
14+
Complexity
3.5 / 5
from $30.99Expansion for Base-gameCard GameChainingHand ManagementEnd Game Bonuses

On Ludoya's tables

Full stats in Ludoya
1
Plays logged
2
Players
2h
Average play
5
In collections
4
On wishlists

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to pay extra to play a card from the Crystal Path?

Yes. Pay the card’s normal cost plus an extra resource for each space it is to the right of your Marker’s reached step; cards at or to the left of your step have no extra cost. After playing one, slide the remaining cards left and refill the rightmost space (p. 6).

Can I ascend several steps on the Crystal Path at once if I have enough charged Crystals?

No. Ascending is one step per action: discharge the required Crystals, move your Marker one step, and take that step’s bonus immediately. If you’ve reached the last step, you can still spend two charges for two Victory Points and a Transfer (p. 7).

How do I charge a Crystal, and does it have to be on a Ritual?

After activating a Ritual’s action space, charge all Crystals on that Ritual and its Place of Power. Some bonuses or card effects can charge Crystals elsewhere in your Coven, so a Crystal does not always need to be on a Ritual with an action space (p. 7).

Do the Crystal Path cards stay out all game, or are any discarded at round end?

At Round End, discard the two leftmost cards in the display, then slide the others left and refill the empty spaces from the Main Deck (p. 6).

What breaks a tie in a battle when we’re playing with the Crystal Path?

The tied player who spent the most Mana wins. If they’re still tied, the player whose Marker is farther ahead on the Crystal Path wins (p. 7).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.