Evernight

2003 · Scenario / Adventure / Module

Evernight

A dark-fantasy campaign set in Tarth, a peaceful world transformed into a land of eternal night by the arrival of mysterious and terrifying Masters. Player characters begin as Novice adventurers in a familiar realm of elves, dwarves, orcs, and humans, then progress through a scripted campaign toward a bloody confrontation with overwhelming horror. The 144-page hardback includes a scene-by-scene adventure for the Game Master, the history behind Tarth’s past, new Edges and Hindrances, spells, weapons, magical items, and new monsters.

Complexity
1 / 5
Sourcebook (rules/options to enhance play)Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.